Post by Bunhash on Oct 30, 2010 15:13:31 GMT -8
Hachmeid, Territory of the Dwarves
The path from Rythorn only splits once within the territory of Hachmeid. The left will take one to Wolfgar town, famous as far as towns go, while the right will lead south into the Felswoop Valley. The climate is mild, except for in winter, and the land is almost plain like in between the mountainous regions. It is sparsely tree'd and offers litter to those who walk the surface of the lands.
1. Shrine of Cralle, God of Neutrality is located deep within the Sor'e Mountains and almost impossible to reach unless you are a Dwarf and have been taught how, or a close friend to the race and have been shown to it before.
2. Druid Ring, a collection of magikal stones that lay vertical in columns and occasionally have large slabs of rock piled atop them like some form of crude table. They are areas of concentrated magik energy and as such allow Druids to teleport them from anywhere in the world, unless otherwise specified. (These include being in non-teleport places with magikal barriers or the Meiaja Island, etc.) Because of how strong the enchantments are that hold the circles in place, a druid is enabled to bring a group of people along with himself. For sizing, the circle often times has a diameter of 25 feet.
3. Sor'e Kingdom, is hidden beneath the Sor'e Mountains and is the largest, richest and most grand of the Dwarven cities. Outsiders are strictly forbidden from visiting unless it was an emergency. Even then, those permitted inside should consider themselves extremely lucky. Because inside of their caves, they did not just carve themselves into the stone. They created grand illustrious kingdoms and palaces beneath the surface that would even compete with the city of the Eldar. It is filled with riches and guarded by the unimaginable.
4. Gumlin Kingdom, is the second most fair kingdom of Dwarves and us hidden underneath the Gumlin Mountains. It is hidden to most, although it is not uncommon to see Dur Hini in quantity here. Mithril is a surplus in this kingdom.
5. Darath Kingdom, the most humble of the kingdoms, but it is not the weakest. They have some of the most skilled craftsmen and strongest stoutest warriors this side of Terrastra.
6. Wolfgar Town, the only visible place where Dwarves interact with travelers. It is an enormous city with a strong and visible police force of Dwarves. They are not that strict on travelers until they break local ordinances. It is the only publicly known Dwarven settlement and is usually where most people start when researching Dwarves or mithril weaponry and armors.
7. Sor'e River, starts in the Sor'e Mountains and runs south down the mountainsides.
8. Sor'e Mountains, is a large dense mountain area that hides both the Shrine to Cralle and the fabled Dwarven City of Sor'e. They are large, harsh, and full of bandits and vicious creatures.
9. Gumlin Mountains, are a quiet and dense mountain range that hide the location of the Dwarven city of Gumlin.
10. Darath Mountains, have many strange and mysterious predators that have never before been documented. They hide the Dwarven city of Darath and have the Druid Ring at their feet.
11. Bolan River, starts in the northern parts of the Sor'e Mountains and runs north, into Rythorn and until it exits into the Bolan Sea.